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语言学习和教学中的数字游戏

封面

作者:Hayo Reinders[著]

页数:17,232页

出版社:上海外语教育出版社

出版日期:2020

ISBN:9787544660488

电子书格式:pdf/epub/txt

内容简介

“新语言学习与教学环境丛书”的宗旨是:体现语言教学与学习实践中最前沿的创新研究成果;体现语言研究新成果在语言教育中的运用;倡导新学习环境下以学习者为中心的语言教学法;推广课外和非正式语言学习的第一研究和最佳实践。《语言学习和教学中的数字游戏》一书围绕数字游戏在语言学习中的作用,从理论和实践两大方面进行了全方位和多角度的阐释,以此充分证明:数字游戏有益于激发语言学习者的学习热情,使学习者在互动的过程中提高学习效率,从而达到理想的学习效果。本书对于探索语言学习与教学的手段和方法具有一定的启发性和借鉴意义。

目录

List of Tables and Figures
Foreword
Notes on Contributors
Introduction

Part I From Theory to Practice
1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
Michael Thomas

2 Conceptualizing Digital Game- Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt and Julie M. Sykes

3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker and Judith Biindgens-Kosten

4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark peterson

Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers’Perspectives
Alice Chik

6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara

7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V Reichle

8 Talk to Me!Games and Students’ Willingness to Communicate
Hayo Reinders and Sorada Wattana

9 World of VocCraft:Computer Games and Swedish Learners’
L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylven

10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and lan H Witten

Index

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Article Title:《语言学习和教学中的数字游戏》
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